![persona 4 dancing all night yosuke palette swap persona 4 dancing all night yosuke palette swap](http://img3.wikia.nocookie.net/__cb20121011122541/megamitensei/images/e/e9/Concept_sprite_of_Yukiko.jpg)
The basic premise of the story mode, which is, basically, that you must pacify Shadows (much like those you’ve encountered before) by expressing your true feelings through dance, is silly. Or the frankly unnerving Tanaka masks that you can get for every last character. Or Yosuke’s “werewolf” outfit that’s basically just him revealing himself as a furry. For example, while costume changes in P4A were basically just palette-swaps (necessarily so, due to the nature of the animation), P4D allows some costumes that are… a bit weirder.
![persona 4 dancing all night yosuke palette swap persona 4 dancing all night yosuke palette swap](http://img1.wikia.nocookie.net/__cb20150612151155/megamitensei/images/f/ff/P4D_Yosuke_Hanamura_Guy_Swimsuits_change.png)
I hesitate to say that it’s more than what P4A offered, because I didn’t spend as much time poking around at that, but it seems like the odd, quirky things you can unlock are more fully-featured here. There’s definitely a lot of content in P4D, though. P4D is the same the rhythm game part is very good and well-executed, but if you didn’t care about the story or the characters, I’m not sure how much you’d get out of it. I’d have to imagine the people who got really good at the fighting game parts just also happened to be Persona fans, but I don’t know if that particular wild conjecture has any truth to it whatsoever. Even so, I never really understood why you’d get into the game if you didn’t really care about Persona, because that seemed to be the whole point. I’m terrible at fighting games, so although I played P4A, I never gained any degree of proficiency in the mechanics, but from what I’ve heard, it’s actually pretty good if you’re into that kind of thing. They don’t WANT you to fail, because in this mode, skill really isn’t the point–story is, just like the name says. You can choose your difficulty in story mode, but by default, it’s pretty easy, so it’s difficult to fail (again, much like P4A).
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Here, you’re not so much playing a game as you are experiencing a visual novel, with occasional dance battles scattered throughout. There’s an arcade mode for those who just want to get to the actual gameplay (this is how new songs are unlocked, and how currency to purchase costumes, accessories, and modifiers is earned), but the real meat of the whole thing is in the story mode. The answer is that it’s set up almost exactly like 2012’s Persona 4 Arena, except with a rhythm game slotted in where the fighting used to go. Why would these characters be dancing? How could this possibly fit? From the trailers, though, it looked… well, ridiculous. On its surface, it seemed to be a game aimed directly at me right from the start– Persona is always guaranteed to get my attention, and I’ve always been very into rhythm games as well, so combining the two meant that I should be hooked. There was never a question of IF I would buy and play Dancing All Night (at least, not once its US localisation was confirmed), but only of how much I might end up enjoying it. The first was for Final Fantasy XIII-2 (quiet, you, that game is great), and the second, just last week, was for Persona 4: Dancing All Night. I suppose it’s fitting, then, that the only two platinum trophies I’ve ever obtained on my various Sony devices have been for games from those two franchises. My 360, however, does still have a FFXIII faceplate on it, although I don’t remember where it came from, since I’ve never actually played the game on 360.
#PERSONA 4 DANCING ALL NIGHT YOSUKE PALETTE SWAP PS3#
I’ve purchased whole systems pretty much for the express purpose of playing games from each series (the Vita for Persona 4 Golden, and the PS3 for–sigh– Final Fantasy XIII), but I’ve only sprung for one actual branded system, that being the Persona Q 3DS XL (I didn’t end up caring that much for the game itself, but the system is gorgeous). Time spent probably still goes to FF, but likely not by the margin you might expect considering how outnumbered Persona is even just counting the numbered FF entries without spinoffs, sequels, or side stories, there are fourteen, compared to four for Persona (and of those, I’ve really only tended to focus on two of them: Persona 3 and Persona 4). With the possible exception of Final Fantasy, I think it’s probably fair to say that I’ve invested more money into the Persona series than any other set of video games.